Please see SVN Access for information regarding DokuWiki projects.
Your Donations help keep my Software going!
LibTate
Project development is active and progressing (finally), but there have been major changes and I may end up redoing the documentation (reorganizing the namespace structure among other things.) — Terence J. Grant 11/16/2006 04:57
License
LibTate is distributed under a dual license:
- Open Source License: GNU GPL v2, which states, among other things, that use of LibTate requires that your project's source must definitely be available for download.
- Commercial License: If you do not want to release the source code for your application, you may purchase a license from Terence J. Grant, the copyright holder.
Download
Before downloading or using this product, make sure you understand and accept the terms of the License.
- Latest Version: LibTate - January 4, 2007
- Previous Version: LibTate - March 18, 2006
- Previous Version: LibTate - February 27, 2006
- Previous Version: LibTate - February 12, 2006
- Previous Version: LibTate - February 5, 2006
- Initial Version: LibTate - January 15, 2006
Documentation
- Packages - The primary API documentation, listed by package.
- LibTate Road Map - Where LibTate is headed and what is planned for the forseeable future.
- LibTate Porting Guide - Porting guide.
- LibTate Changes Log - List of changes to date.
- License - LibTate's license.
About
LibTate refers to the entire software package, including the LibTate library, all associated files required to create it, examples programs distributed with it, supplied documentation, and any and all files distributed under the download section of this web site.
The LibTate library is a cross-platform library written primarily in C++ whose purpose is to assist in the development of video games, simulation systems, animation systems, and emulation projects, among other things.
The library itself is separated into various Packages in order to properly abstract sections of functionality.